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Amazon: Guardians of Eden
    
Manufacturer: Access
In Brief: Not worth playing.
| Puzzle Quality: poor |
Visuals: Mediocre |
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| Dramatic Effectiveness: not much |
Ease of Interface: tolerable |
There's not really much to say about "Amazon: Guardians of Eden". It's an inferior example of the 'b' movie adventure game best exemplified by Rex Nebular and the Cosmic Gender Bender and Flight of the Amazon Queen. It's done up in the style of those old adventure serials of the '40s, an Amazon adventure, if you will. The game has its own hint system, and that's good, because the puzzles are more trouble than they're worth. They're not necessarily unsolvable, it's just that there's no real sense of ingenuity or discovery behind any of them, and it doesn't seem worth putting any real thought into a solution. Some puzzles are just find stuff and put it together types, others attempt to be intelligent, but while I could see what the designers, Chris and Kevin L. Jones, were aiming for their style is just too clunky to make any of it work.
For awhile I was desultorily going along, not sure whether I should quit or whether I should continue for the sake of the anemic story, but eventually I got stuck because I couldn't use something that I should have been able to use. It appeared to be a bug, and since I was pretty annoyed with the game anyway I just said screw it and deleted it from my hard disk.
Not a good game.
-- Charles Herold -2000
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