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Goblins 1, 2 & 3




In Brief:
Funny but over difficult (impossible perhaps) adventure game series.

I've played a little of the beginning of each of these games, and have immediately got stuck on all three. Immediately. That was too bad, because with their goofy animation and slapstick comedy they all looked like they'd be fun.

So with Goblins 3 I got a walkthrough. In the first section, well, the puzzles didn't thrill me, but they seemed acceptable, and I supposed that they were almost all ones you could solve without cheating. They were a little random seeming, but, even though I failed to solve almost all of them, I couldn't say they were unacceptably hard.

In the next section you've got to get through a bunch of nasty guys. How do you do this? Well, a particular item will work for each guy. How do you find the item? You randomly try them all until one works. That's right. Each guy needs one particular item, but there is no way to deduce which one. It is entirely random.

At that point, I said screw it. The whole thing was really annoying me. In fact, I said screw the whole series. Now, it may be that the puzzle design was better in the other two, but the fact that I was totally stuck from the get-go for all three games bode ill.

Now, since there are at least three of these we have to think that there are people who like them, but I am going to have to weigh in as someone who does not wish to be bothered.

-- Charles Herold -1999