Lightbringer





Released: 1999
Manufacturer: Dreamcatcher
In Brief:
Ridiculously difficult game.
| Puzzle Quality: sucks |
Visuals: pretty good |
Difficulty: impossible |
| Dramatic Effectiveness: none |
Ease of Interface: tolerable |
I'm not exactly sure what the market for insanely difficult adventure games is. Mensa members? Professional puzzle writers? Masochists? Someone is out there buying these games. I hear tell that Lightbringer, under its previous name of Cydonia (no idea why they changed it) made Games Magazine's 100 best games list. And yet, playing this game has put me into a teeth-grinding rage.
I mean, it starts off decently enough. You're an astronaut off to explore a planet for some reason and your ship crashes. You must keep the rest of the crew alive and this involves some interesting if unoriginal thought. I was really pretty hopeful at this point, it seemed, with its decent graphics and sound and a few good puzzles, that I might have a little fun. Boy, was I wrong.
I tried really hard not to cheat at this. I looked around carefully. I translated all the alien text with my little computer. I pushed buttons right and left. But at a certain point I just didn't know what else to do. I couldn't think of anything at all to do. So I downloaded the UHS file and found that I was supposed to do something that there was really no indication whatsoever that I would have reason to do (in fact, if you do it right you won't even know it until you go somewhere else). I also found that I'd missed a place I could go to. When I got to that place, I found a ridiculously difficult puzzle. And as I cheated my way through, I found absurd puzzle after absurd puzzle, each one ridiculously hard, poorly clued, and just no fun at all.
Finally I just said screw it. I see no reason on earth to play this any further. This is a bad game, and Games Magazine can go to hell.
-- Charles Herold -2000