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Shivers

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Released: 1995 Manufacturer: Sierra

In Brief:
Good looking but uninvolving game.
Puzzle Quality: middling Visuals: Excellent Difficulty: varies
Dramatic Effectiveness: good Ease of Interface: okay

My computer crashed in the middle of playing Shivers, and I don't know when, if ever, I'll get around to reinstalling it.

And yet, it's not a bad game. You are spending the night in a haunted museum of oddities. And the museum is great. If there were such a museum, I would really want to go visit it. Beautiful architecture, cool exhibits. Whoever made this game really knows what it takes to make a first class museum.

And the puzzles aren't that bad, really. They're just not adventure game puzzles. They're the kind of little puzzles that you play on your computer when you have a few minutes to kill. You know, minefield, pipeline, mahjong, tetris. Those kind of puzzles. Little square puzzles that sit in the middle of the screen. The creators of the game like one puzzle so much that they make you solve it over and over again to open the elevator doors (RAMA did the same thing, the bastards).

This gets old pretty quick. Another problem is you have to catch ghosts in these little pottery things, a specific pot for each ghost, and you can only carry one at a time, which means you need to keep track of where they all are. Which is just annoying. I never quite figured out how to catch the ghosts -- the best I could do was scare them off.

The game just feels like such an odd mix, as though a wannabe museum curator and a guy who designed little square puzzle games for Windows decided to get together and create an adventure game. And thus created this very good looking, good sounding (some real cool music here) game that just couldn't hold my interest.

-- Charles Herold -1999