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Ween

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In Brief:
Overly difficult game apparently made by people for whom English is a second language.
Puzzle Quality: annoying Visuals: Good for their time Difficulty: Frustrating
Dramatic Effectiveness: Tolerable Ease of Interface: fair

The first thing you'll wonder when playing Ween is whether its authors are foreign or simply not very proficient in the English language. Now, I'm not one of these people who goes around complaining that the hot dog vendor can't understand words like propitious, but in an adventure game there's something to be said for being able to write English well. Particularly egregious examples are the advice you get from a hovering spirit, whose clues can be obscure (one was something like "go in order to order until 8 is reached", whatever that means), and their hint system, where most of the hints are written in an incomprehensible pidgin English. It's like reading Swedish furniture assembly instructions.

This wouldn't be so bad if it weren't that the lack of an intelligible description of a problem sometimes will make the problem inexplicable, Also the cheat system is fairly worthless. And Ween needs a cheat system as much as any game out there. About a third of the way through the game I downloaded a walkthrough (I get UHS hints for games usually, but if the puzzles seem absurd I'll just do a walkthrough) because I simply couldn't understand the solutions as described by the game. I have to take my hat off to whoever put out that walkthrough: I can't imagine how these puzzles could have been solved except by trial and error and some good luck. The puzzles make less and less sense as the game progresses, and usually involve the gathering of two-pixel items carefully hidden where you wouldn't think to look for them (do some people like this sort of thing? If someone made a game that was nothing but trying to find little bits of stuff on a computer screen would anyone buy it?).

It's not a bad-looking game, really, but that's about all you can say for it.

-- Charles Herold -1999